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CeBIT - Serious Gaming Conference

 

5 March 2008, Hannover (Germany)

 
Ute Ritterfeld presented:"Mechanisms and effects in health gaming"
An increasing number of serious games (currently ca 10% of all serious games) intend to change health related attitudes and behaviors. The implemented gaming principles, however, differ significantly. Whereas some games focus exclusively on behavioral outcomes (e.g, exergames), others emphasize knowledge acquisition and seek to change awareness and understanding of medical conditions (e.g., Re-Mission). This presentation is exemplifying the underlying mechanisms of health gaming and discusses their potential for sustained impact.
 
Peter Vorderer participated in a panel discussion: Serious Games for Health – A New Perspective for the German Health Sector?
Chair: Moses Grohé, Chief Editor, GEE Magazine

Participants:

Dr. rer. nat. Christoph Szymkowiak, Department of Corporate Development, Techniker Krankenkasse

Prof. Dr. Peter Vorderer, Scientific Director, Center for Advanced Media Research Amsterdam (CAMeRA), Free University Amsterdam

Dipl. Psychologist Ralf Heindorf, Neurological Rehabilitation Center, Friedehorst

Walter Staufer, Federal Department for Media Harmful to Young Persons
Olaf Wolters, CEO, Federal German Assocation of Interactive Entertainment (BIU)
Dr. Martin Riemer-Streicher, Head of Devision of State Ministry of Economic Affairs, Employment and Traffic
 
At the Serious Games Conference representatives from industry, science and politics discuss and present alternative application possibilities of entertainment software and play technologies.
 
For more information see the website.
  

 

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