NextGen Virtual Reality
To make the use of IVR successful, designers must understand what potential users (do not) want and what they expect. Research in IVR has often focused on specific technological aspects, e.g. image resolution, action possibilities, but has not paid attention to the hopes and fears of users towards the use of IVR. Those hopes and fears shape the expectations of the users of the IVR.
In this study we will look at those expectations, before and after exposure to different IVR settings, using existing and new VR technologies. We hope to establish a model that will predict the ways next generations of IVR will affect users when they interact and communicate with other users within the same virtual environment.
Using traditional VR technology (e.g. CAVE) we will determine what drives the hopes and the fears of users in a Virtual Environment. Next we will construct a model to predict the use intentions and satisfaction of use of the next generation IVR systems.
Then using a state-of-the-art IVR (see Virtualized Space) we will be able to test and perfect our predictive model to assist the development of the next generation of IVR systems.


Principal investigator: Marco Otte