CAMeRA

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MetaVerse

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Virtualized Space

Virtual Reality

 

Immersive virtual reality (IVR) has received increasing attention from both the scientific and business communities as well as from consumers. IVR can be used in many different areas of research ranging from e-Health to education to social sciences and more.
As often though technological advancements run ahead of our understanding of the effects and the true possibilities. This can lead to enthusiastically developed and implemented systems that find little or no user response.
What is needed is a thorough understanding of how IVR affects humans and how an IVR should be implemented to achieve it’s full potential.
At CAMeRA we intend to build a new and versatile IVR that will offer different disciplines to work together to understand how users respond to IVR so we can build useful and usable IVRs.

 

Network Media Handling

CAMeRA collaborates with the NTNU in Norway to integrate 3D rendering and advanced distribution models with perceptual evaluation and management. A user perspective to VR will be taken that focuses on social computing - more...

 

CAMeRA participates in the EU funded project Metaverse1 to help provide a standardized global framework that enables the interoperability between virtual worlds (as for example Second Life, World of Warcraft, - more...

 

Virtualized Space

The CAMeRA has set out to create a next generation virtual-reality research lab. This facility will use a state of the art 3D Engine and Virtual Reality hardware to drive its "VR Stations" and "Virtual Room." - more...

 

NextGen Virtual Reality
To make the use of IVR successful, designers must understand what potential users (do not) want and what they expect. Research in IVR has often focused on specific technological aspects, e.g. image resolution, action possibilities, but has not paid attention to the hopes and fears of users towards the use of IVR. - more...

 

Reconstructing Cultural Heritage
Using real archaeological and historical data it becomes possible to reconstruct the past in full three dimensions. This can be used as a form of interactive information about our past, form the basis for an immersive virtual environment to explore, and much more. - more...